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Characters

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Characters

Post by Wallace on Tue Jun 23, 2015 2:44 pm

Characters will be posted in this thread.

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Re: Characters

Post by kabetts on Tue Jun 23, 2015 3:04 pm

Boddyknock Burgel Berenackle “Badger”
Class Wizard (Diviner)
Small Gnome (Forest), NG
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Armor Class 15
Hit Points 20
Speed 25
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STR 11
DEX 14
CON 14
INT 18
WIS 12
CHA 13
Str(+0)Dex(+2)Con(+2)Int(+4)Wis(+1)Cha(+1)
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Saving Throws Int and Wis
Skills Arcana, Investigation, Medicine, Perception, Persuasion
Weapon, Armor and Tool Proficiencies Herbalism kit, Dagger, Dart, Sling, Quarterstaff, Light Crossbow
Senses Darkvision 60’
Languages Common, Gnome, Sylvan, Draconic
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Special Quality Researcher When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually this information comes from a library, scriptorium, university, or a sage or other learned person or creature.
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Firebolt Attack type: +6, 120’, single target. Hit: 1d10 Fire.
Special Action ignite unattended flammable objects.
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Reaction Description
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Equipment:
Dagger
Arcane Focus (a crystal fashioned into an amulet)
Scholar's Pack
Set of common cloths
Herbalism Kit
Scroll case with info from studies (Spellbook)
Amulet of Proof against Detection and Location
Belt pouch w/5g
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Spellbook -
Level 0

Minor Illusion
Firebolt
Mage Hand
Message

Level 1
Alarm (R)
Mage Armor - m
Shield
Find Familiar (Owl-butterbrickle)
Detect Magic (R)
Silent Image - m
Tasha’s laughter - m
Grease - m

Level 2
Invisibility - m
Scorching Ray - m




Butterbrickle
Tiny fey, unaligned
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Armor Class 11
Hit Points 1
Speed 5 ft., fly 60 ft.
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STR
DEX
CON
INT
WIS
CHA
3 (-4)13 (+1)8 (-1)2 (-4)12 (+1)7 (-2)
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Skills Perception +3, Stealth +3
Senses Darkvision 120 ft., Passive Perception 13
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Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight. The owl has advantage on Wisdom(Perception) checks that rely on hearing or sight.
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Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit 1 slashing damage.


Last edited by kabetts on Sat Jun 27, 2015 11:24 am; edited 3 times in total

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Re: Characters

Post by kabetts on Tue Jun 23, 2015 3:08 pm

I'm sure that's not perfect, feel free to correct anything that jumps our at you. I'm going to try to work on my BG this week.

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Re: Characters

Post by Dagnon on Tue Jun 23, 2015 4:02 pm

Ragnar Bavlin
Class Ranger
Medium Human, Neutral Good
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Armor Class 16 (Leather armor+Shield)
Hit Points 25
Speed 30 ft
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STR
DEX
CON
INT
WIS
CHA
14(+2)17(+3)14(+2)15(+2)12(+1)13(+1)
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Saving Throws Str, Dex
Skills Perception, Survival, Stealth, Animal Handling, Investigation
Weapon, Armor and Tool Proficiencies Light armor, medium armor, shields, simple and martial weapons, thieves tools
Senses
Languages Common, Gnome, Draconic
Spells  1st level: Hunter's Mark, Ensnaring Strike, Fog Cloud
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Special Quality Brick Wall: You were always able to keep "your honor" from doing something stupid. Once per encounter, whenever the Heir makes a dice roll and you are able to assist them, you may reroll using your own modifiers and take the best result.

Favored Enemy: Beasts
Natural Explorer: Mountains
Dueling:  When wielding a melee weapon in one hand and no other weapons you gain a +2 bonus to damage rolls with that weapon
Proficiency Bonus: +2
Colossus Slayer: +1d8 if successful weapon attack and below max HP
Primeval Awareness: Use action and spell slot to focus on awareness of the region around you[/i][/b]


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Weapon Warhammer Attack type: Melee attack bonus +5. Hit: 1d8+2 Bluedgeoning.
 
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Reaction Description
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Warhammer
Leather Armor
Shield
Dungeoneer's pack (-5 pitons)
Longbow, 20 arrows
Common clothes
Thieves tools
Guard's whistle
Bryc insignia
10gp in pouch


Last edited by Dagnon on Tue Jun 23, 2015 5:49 pm; edited 2 times in total

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Re: Characters

Post by Wallace on Tue Jun 23, 2015 5:09 pm

Roland de Bryc
Class Paladin 3
Medium human, Chaotic Alignment
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Armor Class 18
Hit Points 28
Speed 30 feet
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STR
DEX
CON
INT
WIS
CHA
17(+3) 13(+1) 15(+2) 12(+1) 14(+2) 14(+2)
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Saving Throws Str +3, Dex +1, Con +2, Int +1, Wis +4, Cha +4
Skills Athletics +5, Insight +4, Intimidation +4, Persuasion +4
Weapon, Armor and Tool Proficiencies Simple and martial weapons; all armor and shield; Dragonchess.
Senses Perception +2
Languages Common, Dwarvish, Draconic, Elvish, Orcish.
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Feature: Eleventh Brick. Your childhood upbringing revolved around politics and warfare more than anything else but your parents were not above having Azrahar instill some history lessons. You recall lore of many events in history and know all the nobility on the continent. Sometimes you recall lore relevant to a certain situation allowing you to double your proficiency bonus on one skill for the rest of an encounter

Lay on Hands. Restore 1 hp for each point and remove diseases and poisons for 5 points each, up to 15 points.

Fighting style: dueling. +2 dmg when wielding a melee weapon in one hand and no other weapons.

Divine Health. Immune to disease.

Spellcasting. Roland is a 3rd level spellcaster. His spellcasting ability is Charisma (save DC 12, +4 to hit with spell attacks). Roland has prepared the following spells:

1st level: bless, command, wrathful smite, bane*, hunter's mark*
*Oath spells
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Retribution. Melee Weapon Attack: +5, 5 ft. reach, one target. Hit: 1d8+6 slashing.

Dagger. Melee Weapon Attack: +5, 5 ft. reach, one target. Hit: 1d4+5 slashing.

Divine Sense. 3/day, detect the presence of any celestial, fiend or undead within 60 feet, or any hallowed or consecrated place or object.

Divine Smite. Expend a spell slot for extra radiant damage on a melee attack for 1d8 radiant damage per spell slot plus 1d8 base and plus 1d8 against undead or fiends.

Channel Divinity. Expend one use, regain after full rest.
Abjure Enemy. As an action, choose one creature within 60 feet and present your holy symbol. If that creature is not immune to being frightened, it must make a Wisdom save, with a disadvantage for undead or fiends. On a failed save, the creature is frightened for 1 minute or until it takes damage and cannot move. On a successful save, the creature's speed is halved for 1 minute.
Vow of Enmity. As a bonus action, utter a vow against a creature you can see within 10 feet of you. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hp or falls unconscious.
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- Retribution, masterwork longsword
- Fine Clothes
- Signet Ring
- Scroll of Pedigree
- Purse (50gp)
- Shield
- Chainmail
- Dagger
- Explorer's Pack (-3 rations)
- Holy Symbol - TBD
- Brass Ring trinket (never tarnishes)

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Re: Characters

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